In most empires, having star systems ten or more turns away from one another can prove highly problematic for logistics and defense.
They’re the second scientific faction in the game, and largely revolve around their teleportation mechanic. Now they seek to traverse the stars in search of knowledge and a place to call home. They’re a race of exiles, having fled their home world after some non-specific calamity. This pretty much only added the Vaulters faction. The Hissho are a fun militaristic faction that at least has the option of diplomacy, and behemoths are a fun if horribly imbalance mechanic. Overall I definitely think “Supremacy” is worth it. The number of behemoths you can have in a game are strictly limited, although the Hissho get more. This can be stopped by citadel shields, but remains exactly as problematic as it sounds. They fire a supermassive nuclear payload directly into a systems star, causing it to expand into a red giant and supernova, burning away all life in the solar system in an instant. They’re system killers, and can be fired from a distance with no charge period.
If you orbit one of these outside a system for five turns, you can fire it to destroy a planet. This can be stuck onto a capital class ship instead of any weapons. The base game features a weapon known as the core cracker. But the most problematic of these is the obliterator. They can specialize into juggernauts, single ship fleet killers that can annihilate enemy defenses all on their lonesome. Military behemoths are the best ships in the game. They also reduce how aggressive Cravers are forced to be as they have the ability to un-deplete planets.
Economic behemoths can also be used for mining and science, gathering strategic resources on un-colonized planets, providing research buffs for docking outside special nodes, terraforming planets and even repairing destroyed planets. Economic behemoths enhance the FIDS output of systems, and can be specialized into citadels, which create a giant force field around a system and provide a ton of buffs, but immobilizing the behemoth. The “Supremacy” DLC introduced a host of new technologies related to these which allow to specialize them in three different ways. They are also the biggest ships in the game. Behemoths are ships available to every faction in the game. They are also intended to synergize with the new behemoths, which are a very, very interesting mechanic. They’re not as difficult as the game advertises them to be, although they are a little strange. The Hissho are more intended to thrive on relatively few systems and raid neighboring empires. It’s an absolutely brutal penalty, especially considering that their over colonization limit is two systems. Since Hissho don’t have approval, they instead take a five percent FIDSI penalty per system over their colonization limit that they take. Normally, when an empire occupies more systems than their over colonization limit would allow they take an increasing approval penalty on all systems. The worst thing about it is it changes how their over colonization penalty works. “Keii” replaces happiness, or more accurately it turns it into "Civ 5" happiness, wherein happiness is empire-wide. They revolve around a new mechanic called “Keii,” because they’re weebs. They’re basically Zuko from season one of “Avatar: The Last Airbender” with how much they babble about honor. They’re basically feudal Japanese chickens. The Hissho are a fun, if a bit falsely advertised, faction.
So I decided to pick up the DLCs, and record my thoughts on them in this review.įirst up was the “Supremacy” DLC, which added two things: the new Hissho faction and behemoths. But my friends and I have really been enjoying the game, as buggy as the multiplayer can be. As a note, this review will not contain any content for the “Awakening” DLC as it literally makes the game worse. The DLC recently went on sale for only about $13, at least for all the relevant DLC. And within those six pages one of the many, many things I had missed about the game in that review was the downloadable content (DLC). So last week I decided to review Sega’s “Endless Space 2” in as short of terms as possible.